Base price: $30.
1 - 4 players.
Play time: 60 - 90 minutes.
BGG | Board Game Atlas
Buy on Amazon (via What's Eric Playing?)
Logged plays: 5
Full disclosure: A review copy of Chronicles of Crime: 2400 was provided by Lucky Duck Games.
Back with more mysteries! I've checked out ... most of the Chronicles of Crime series, at this point: the original, Noir, 1400, 1900, and now 2400. There's still the Chronicles of Time, which should be an exciting conclusion to everything I've tried thus far, but we will have to see how all of that plays out in the future. I've been enjoying the series, but this was really the one I was looking forward to, and now here we are. Let's see what's going on in the year 2400!
In Chronicles of Time: 2400, players take on the role of Kalia Lavel, former cyber-agent of BelCor. Solving mysteries has been in your family for ... basically a thousand years, so that's what you wanted to do. Naturally, working for an enormous megacorporation didn't really meet that need, so you left. Unfortunately, they took a bunch of your super cool cyber-agent implants when you left (to be fair, they paid for them) and now you're really working the beat with what you have. You've got a cybernetic raven, though, so that counts for something! New mysteries are always popping up in Paris, and when folks need help, you want to be the person they go to. Can you solve crimes in a brand new age?
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