Doors of Divergence has created the best example of truly replayable escape rooms that I have yet seen. Their game Heresy: 1897 uses a more traditional technique of offering players an early choice that leads them towards one of two separate physical spaces, each with their own storyline and puzzle set. These two experiences are different enough to warrant a second visit from customers. Still, this mechanic comes with the operational downside of always having some portion of the game's square footage and content unutilized.
Each version of Heresy: 1897 culminates with an essential decision for players to make. These later game choices mean that this opening chapter of the story can have 4 possible endings. In turn, that means the story's second chapter, Madness: 1917, can have 4 possible starting scenarios.
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