Base price: $XX.
2 - 4 players.
Play time: 30 - 50 minutes.
BGG Link
Check it out on Kickstarter! (Will update link when Kickstarter is live.)
Logged plays: 2
Full disclosure: A preview copy of Tokyo Highway: Rainbow City was provided by itten. Some art, gameplay, or other aspects of the game may change between this preview and the fulfillment of the Kickstarter, should it fund, as this is a preview of a currently unreleased game.
Everything comes back around eventually, I suppose. I'm always excited to see new editions and renditions and interpretations of games I've loved (or hated, frankly) in the past and see what's changed and how time and experience and a new set of eyes can really update and build up a game in conversation with itself. So, you can imagine my overwhelming enthusiasm when my beloved Tokyo Highway returned with a brand new edition. New cars, new buildings, an airport: you love to see it. I've been excited to write about it for some time, so let's get to it.
In Tokyo Highway: Rainbow City, you've been charged with solving transportation in this colorful and wild town. Place roads above or below your opponent's to place cars on them, trying to place all of your cars before they can place theirs. If that's not complex enough for you, Tokyo Highway: Rainbow City also introduces an all-new Mission Mode, where you can attempt challenges for bonus points requiring you to exit at the park or the airport, do a loop around a building, or drive straight through the rainbow! Whatever you choose, you've got a complex highway to build and some cars to place. What kind of city will you create?
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