Base price: $7.
2 - 4 players.
Play time: 30 - 45 minutes.
BGG Link
Logged plays: 3
Full disclosure: A review copy of Sea Salt & Paper: Extra Salt was provided by Pandasaurus Games.
You know, whenever a game comes out and it's a wild critical and commercial darling, it's pretty much only a matter of time until an expansion follows. There's nothing inherently wrong with that beyond the intersection of art and commercialism, but this isn't a place where I bemoan the inability to consume ethically under capitalism. I'm more here to look at what the expansion adds and changes. You've seen it with a number of games (such as Cascadia: Landmarks, which I'm excited to get to soon). Sea Salt & Paper has become one of my primary tiny card games, so I want to see how the extra salt fits in. Let's check it out!
In Sea Salt & Paper: Extra Salt, the cards are back with all new effects! The Sea Star lets you turn any duo into a 3-point play (minus its ability), the Lobster lets you draw five cards and choose one, the Jellyfish forces your opponent to only take the top card of the deck on their turn, the Seahorse counts towards any one collection you have, and the crab party, well, every other card got a party card. For an eight-card expansion, there are a lot of ways this can shake things up! How will you use these new effects, and will you still be able to obtain all four mermaids?
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