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Wednesday, March 20, 2024

The Sanctuary Escape – The Lost Dutchman’s Mine v2.0 [Review]

Mine games. Location:  Oklahoma City, OK Date Played: February 3, 2024 Team Size: 4-8; we recommend 4-5 Duration: 60 minutes Price: $160 for the first 4 players, $35 for each additional player Ticketing: Private Accessibility Con…
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The Sanctuary Escape – The Lost Dutchman's Mine v2.0 [Review]

Cindi S.

March 20

Mine games.

Location:  Oklahoma City, OK

Date Played: February 3, 2024

Team Size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: $160 for the first 4 players, $35 for each additional player

Ticketing: Private

Accessibility Consideration: At least one player needs to climb stairs and crawl

Emergency Exit Rating: [A+] No Lock; however, there is a section where some of the team opt in to a locked area where the exit is controlled by the gamemaster.

Physical Restraints: [A+] No Physical Restraints

REA Reaction

I first heard about The Sanctuary Escape while on an escape room trip to Phoenix. While chatting in the lobby with another team, we were emphatically told, "You have to play The Sanctuary Escape in Oklahoma City!" I had my doubts; I hadn't heard of the company before and the group had only played a handful of games. Still, I made a note to check them out. Spoiler alert: That team was right; it was worth the trip!

We first entered a tall, cave-like room built out of "stone," cryptic symbols etched into the walls, and high ceilings with wooden support beams and lightbulbs dangling from above; it had the look and feel of a rustic mine shaft. And that was just the lobby.

From the moment we stepped into The Lost Dutchman's Mine, we were on an adventure to discover the motherlode that had eluded so many past explorers. It was a spacious game with an immersive, detailed set that immediately put me in an old mining cabin. The innovative use of space made the game feel even larger than it was. Attention to detail was evident, down to the log cabin walls, rocky dirt floor and subtle, in-world props that were often used in puzzles. Though the puzzles were mostly task-based, and not groundbreaking by any means, most were so thematic and in tune with the set and story that we had a blast solving them. There were several stand-out moments, including one special effect that surprised us, ramping up the level of realism. Unfortunately due to the structure of the game, there were key moments that not everyone could experience in quite the same way.

The Sanctuary Escape is doing really interesting work on set design with an emphasis on immersion. When you visit, play The Lost Dutchman's Mine first, then take on Seed of Hope, their newest and even more impressive experience.

A room with log walls, sparse wooden furniture, and a jail cell. A skeleton sits in jail.
Continue reading The Sanctuary Escape – The Lost Dutchman's Mine v2.0 [Review]
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