A behavior adjustment
Location: Amersfoort, Netherlands
Date Played: February 18, 2024
Team size: 2-6; we recommend 3-4
Duration: 80 minutes
Price: €165 per team
Ticketing: Private
Accessibility Consideration: All players need to walk up and down a few steps.
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
REA Reaction
Poppet had a wonderful, creative opening. It was impish and ominous. I've never seen anything like it.
At some point, however, Poppet changed direction and dragged for a while. Then, it pivoted and was suddenly really interesting again.
Conceptually, the ending was incredible. It was dramatic, intense, and bizarre. Rock City Escape used their setting in a monestry building to the fullest, taking advantage of a strangely shaped space. The finale scene was unlike any other escape room I've played.
In practice, however, the finale didn't land as powerfully as it should have because it was physically uncomfortable to take the necessary actions. We were too focused on executing the interaction for it to resonate.
The parts in the middle that dragged weren't bad. It was decent escape room gameplay. It just didn't live up to what the opening promised.
At its best, Poppet was mischievous, strange, and wild. We wanted Rock City Escape to push harder on those concepts. They gave us a glimpse – and a significant one – of where this game could go, and we were all in for that.
Rock City Escape is in a deconsecrated monastery. It's an incredible setting, and absolutely worth visiting while you're in The Netherlands. If you're stopping in for Soup du Jour, we recommend adding Poppet as an appetizer or dessert.
Who is this for?
- Adventure seekers
- Puzzle lovers
- Scenery snobs
- Best for players with at least some experience
Why play?
- The scene transitions
- The in-character gamemastering that set the scene
Story
We'd found Amy's doll, Poppet, and from there we started unraveling her story. She grew up at a convent boarding score where she was ostracized. Her doll was her only friend... or was it?
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