Base price: $20.
2 - 5 players.
Play time: ~60 minutes.
BGG Link
Buy on Amazon (via What's Eric Playing?)
Logged plays: 27
Editor's Note: My copy of Innovation: Echoes of the Past came with the Innovation Deluxe set, so your box / cards / experience may look slightly different.
It's nice to be able to dig into some games, and I've often found that one of the most difficult tasks I have is trying to dig into expansions. Generally, I used to play a lot of different games with a lot of different people, and as a result didn't immediately have a ton of depth, opting more for breadth with my various groups. For an expansion to be fun, you kind of need to have that depth, to some degree. The game is often better for having that and for having players who are familiar enough with a game that what the expansion offers adds something that they can differentiate. It's why I don't enjoy teaching a game and its expansion at the same time (95% of the time, at least); you end up just combining the two experiences without necessarily being able to appreciate both for what they offer. In Innovation: Echoes of the Past's case, however, I've started a blood feud with another reviewer and we just kind of go back and forth in Innovation endlessly and forever, which is great. So expect a few more of these reviews soon. Innovation has always been an incredible (yet challenging) game, so digging a bit deeper into it will be good.
In Innovation: Echoes of the Past, new cards have emerged along with new achievements to give your civilizations something to strive for. That said, these cards may produce Echo Effects, or throwbacks to a bygone age with their own abilities that activate when you activate a card. The past can also echo into the future, with cards that can be Foreshadowed and melded when a card greater than or equal to their value is melded. Plus, Echo cards can be added to your hand under certain circumstances, with their own abilities and symbols to meld. How will these new effects ripple through your civilization?
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