Out of this World
Location: Sumter, SC
Date Played: May 4, 2024
Team Size: 2-6; we recommend 3-4
Duration: 60 minutes
Price: $30 per player
Ticketing: Private
Accessibility Consideration: One person has to crawl, at least one player needs to go up and down stairs
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
REA Reaction
As escape room enthusiasts, we are always on the lookout for a hidden gem, a game that exceeds expectations and is somewhat flying under the radar, and that's exactly what we found with Teleporter Trials. It didn't have an ultra-polished set or over-the-top special effects, but it was a well-thought-out game with an inventive set, a few surprises, clever puzzles, and a charming story that had us happily puzzling until the very end.
The start of the game was a creative transition into the story that moved us from our earthbound introduction into the heart of an interactive extraterrestrial experience. The futuristic setting had a homemade look and feel and was creatively designed in a way that made it feel bigger than it actually was. Each new space was fun to discover and explore.
The game was packed with imaginative puzzles that involved unfamiliar components in unusual ways - which made sense since they were not from this planet. Many used straightforward concepts yet still offered a nice challenge to interpret props and make connections. One mechanic I'd seen many times before was so well-integrated, it actually felt new and different. Of all the puzzles, we only struggled with one that was finicky and did not go with the theme.
The word "charming" is not typically associated with a space-themed escape room, but that's exactly how we would describe Teleporter Trials. The creativity displayed throughout this game was impressive. If you are anywhere near Sumter, SC, stop by Lock, Clock, and Peril and try out the new teleporter. I'm sure they have it working by now. And if not, well, that's even better.
No comments:
Post a Comment