What's Eric Playing? posted: " Base price: $30.2 - 5 players.Play time: ~45 minutes.BGG | Board Game AtlasBuy on Amazon (via What's Eric Playing?)Logged plays: 2 Full disclosure: A review copy of Machi Koro 2 was provided by Pandasaurus Games. There aren't enough sequel"
Full disclosure: A review copy of Machi Koro 2was provided by Pandasaurus Games.
There aren't enough sequel games. There, that's my hot take. I mean, what would you do if you could do it all over again, but maybe better, this time? Maybe worse? I mean, Near and Far is a clear improvement over Above and Below. Maybe Now or Never is too? Cartographers Heroes (still calling it Car2graphers) is an increase in complexity, so maybe that's better for you, too. I don't know! I wonder about these things. Ideally, a game's sequel (spiritual or otherwise) can be a way to streamline it down to its bare essentials, to improve or tweak what didn't work, or to try a new theme on and see how it works. When do you do a sequel, and when do you just do a second edition? When do you do an upgrade pack? These are questions I ask, from time to time. But with Pandasaurus's Machi Koro 2, it's ... pretty explicit that it's a sequel. 2 Machi 2 Koro didn't quite make it off the cutting room floor, sadly, but we'll get by. I reviewed Machi Koro a while back, so let's see what this adds to the game!
In Machi Koro 2, you've got a new budget, new standards, and new card effects, but the dice you know and love remain the same. Also, you're still all about the Landmarks. It's three to win. The rules might seem familiar, but a lot's changed since you've Machi'd your last Koro. We're going to pretend that sentence flowed in print as well as it did in my head. Do you have what it takes to build a wonderful and vibrant city another time?
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