Base price: $44.
1 - 6 players.
Play time: ~20 minutes.
BGG Link
Buy on Amazon (via What's Eric Playing?)
Logged plays: 8
Full disclosure: A review copy of Roll to the Top: Journeys was provided by Allplay.
The one nice thing about moving to two reviews a week is that it's much easier to slowly get a week ahead than it used to be. When I was doing four a week, I had to consistently write 5+ reviews in a week to get ahead on my schedule. It wasn't impossible, but it definitely didn't leave time for much else. Writing 3+ isn't easy, but it's certainly doable if I manage my time effectively. Either way, I think we're writing and photographing two today, so if I can get any done tomorrow it's just pure extra. The dream. But instead of diving into my process, why don't we dive into Roll to the Top: Journeys?
In Roll to the Top: Journeys, players are traveling artists who want to see the sights in their entirety. To do so, you'll roll dice and write values on each sheet representing a feature, wonder, or monument as you gradually move up the structure. Just be careful! A box touching boxes below it must be filled with the same value (or a higher one), so you might run into some trouble along the way. Plus, each round, you'll be adding, removing, or exchanging dice within a shared dice pool for all players, so you may not even have access to certain high values before or after too long. But that's part of the adventure! Do you have what it takes to reach the top?
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