Base price: $12.
1 player.
Play time: ~15 minutes.
BGG Link
Check it out on Kickstarter! (Will update link when Kickstarter is live.)
Logged plays: 2
Full disclosure: A preview copy of ROVE Jr. was provided by Button Shy. Some art, gameplay, or other aspects of the game may change between this preview and the fulfillment of the Kickstarter, should it fund, as this is a preview of a currently unreleased game.
Button Shy previews are always a treat. They've usually got something interesting cooking in the tank, so you can imagine my delight when I got to go back and check out ROVE not once, but twice, in two different forms. Granted, I've covered ROVE previously, so feel free to check out my thoughts on the core game, but I'm always interested in mixing it up with some new games. So let's dive right in!
In ROVE Jr., players are trying to sort things out for a decidedly-more-kid-friendly robot problem. Here, a lot has been simplified to make the game more friendly to a wider audience, but the puzzle remains the same. Use Movement Cards to rearrange Modules so that you can create the pattern indicated on the various cards. As you do, you'll get cards back and try again until you've completed seven patterns. Then, you win! That's often easier said than done, though; there's still a decent challenge if spatial games aren't your forte. Can you help this cute little robot complete all of his missions?
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