Soul cycling
Location: Boston, MA
Date Played: February 25, 2024
Team Size: 3-8; we recommend 2-4
Duration: 60 minutes
Price: $39.99 per player for a public booking; $100 base rate + $27 per player for a private game
Ticketing: Public, or private for an extra charge
Accessibility Consideration: Narrow passageway, but there is a way around
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
REA Reaction
Witching Hour may well be Trapology's strongest overall offering yet.
If this were my first escape room, I'd instantly be hooked: the scenery was striking and extended far beyond the opening scene, the puzzles were cleanly clued and fit the space perfectly, and there were numerous satisfying visual and tactile reveals.
The environment encouraged adventure without requiring physical exploration like in Hotdog Heist. The narrative hook was also a bit less out-there compared to Hotdog Heist (though those are precisely the reasons why I personally preferred Hotdog Heist.)
Trapology clearly pushed their skills on multiple fronts, and the extra effort paid off — especially in catering to a general audience.
One area in which Witching Hour still showed room for improvement was narrative. We were offered an elaborate backstory at the start of the experience, as well as an optional app-based interactive fiction prequel called Firefly (more on that at the end). And yet, few of these plot points or characters actually mattered or had any presence during the game itself.
If you are new to escape rooms, I recommend Witching Hour as one of your first adventures. For more experienced players, considering Trapology's recent switch back to public bookings, it's up to you whether Witching Hour is worth the high price of a private game for a small team.
Image via Trapology
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