Base price: $30.
2 - 4 players.
Play time: ~30 minutes.
BGG Link
Buy from Target!
Logged plays: 3
Full disclosure: A review copy of King of Tokyo: Origins was provided by IELLO / Flat River Games.
I actually haven't played that much King of Tokyo! This seemed like as good of an entry point as any, given that this is probably going to be a major entry point for a lot of folks. It's not that King of Tokyo is old, or anything like that: it's just, this is the Target version, and as much as I love my FLGSs (shout-out to Blue Highway and Mox), a nontrivial portion of folks are still getting their games from Target. It's the nature of the big-box store. It's kind of interesting, economically, but that's a writeup for a very another time. I'm digressing, as usual, so rather than do that, let's just check out King of Tokyo: Origins!
In King of Tokyo: Origins, four monsters have a beef to settle and taking over Tokyo is the only way to solve it. As you do; poor Tokyo. Players take on the role of one of these monsters, each, fighting and brawling and occasionally wisely retreating so that they can take their place as the eponymous ruler of a city they're mostly busting up. It's a complex process. Each turn, players can roll six dice up to three times, with the goal of getting symbols that allow them to attack, heal, or gain points. Nature (and Tokyo) abhor a vacuum, so if at the end of your turn, Tokyo is unoccupied, you go! Unfortunately, you can't heal while you're there, and all of your opponents can just wail on you until you go home with your tail between your legs. Collecting energy will allow you to power up with various cards and abilities to tilt the fight in your favor, too! It's a quick and frenetic game, but will you be able to become the King of Tokyo?
No comments:
Post a Comment