Base price: $20.
3 - 4 players.
Play time: 25 - 35 minutes.
BGG Link
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Logged plays: 2
Full disclosure: A preview copy of Seven Prophecies was provided by New Mill Industries. Some art, gameplay, or other aspects of the game may change between this preview and the fulfillment of the Kickstarter, should it fund, as this is a preview of a currently unreleased game.
Trick-taking games have been pretty in vogue, lately, and I kind of love it, personally. There's always so many new things coming and going, mechanically, and I think players are getting excited by the sheer number of different things you can do in a trick-taking game. It's a fairly blank slate for a variety of strategies, and even trick-taking-adjacent games have a lot going on. Hokkaido, Wicked & Wise, and others offer a whole host of different things to try, which is fun. But I digress. I've got a couple new trick-taking games from New Mill Industries, so I figured let's chat about those over the next couple weeks. Let's start with Seven Prophecies!
In Seven Prophecies, you've come up with a way to predict the future! Unfortunately, so have all your friends. (You knew they'd do that, jerks.) To settle who is the best prognosticator, you've decided to have a little competition. Everyone will play some cards while everyone tries to predict the future. As you assume, the future you all predict cannot be the same, so some of you must be incorrect! Only the greatest fortuneteller will be able to figure out the true future, so let's get to it. Who will be right?
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